Motion Studies with Three.js

The blog needed a place to mix notes with live simulations, so I built a small system to embed canvases inside a post. Each section below drops in a data-driven <figure> and lets a dedicated script boot a Three.js scene.

Ripple Grid Heightfield

The ripple field uses a dense plane geometry and lifts the vertices every frame with a trio of sine waves. In my next post I'll explain how I made the water demo on my homepage.

Orbital Particles

Orbital Particle Cloud

Bundled canvases behave like any other asset, so you can stack as many of them as you like in a single article. The orbital system is just a buffer of points marching around a nucleus with a little motion in the camera to keep things alive.